July 2009

SFB Tactic of the month [continued]

The Koligahr antimatter cloud generator is an interesting weapon because even if it misses the intended target, it will still affect a nearby hex. By understanding its scatter pattern, you can increase the chances that a "miss" will still be a "hit". Conversely, if you expect to be the target of an antimatter cloud generator, you can deploy your units in a way that minimizes the odds of getting hit.

Of course, if you are firing the antimatter cloud generator, you want to have a target hex that contains a lot of units. Conversely, if you are facing the Koligahr, you should avoid stacking your units in one hex. This term paper addresses some of the finer points of deployment.

Note that at Range 7 or greater, the antimatter cloud generator is more than 50% likely to hit a hex other than its target. In the case of a near miss, any of the six adjacent hexes could be affected. In the case of a complete miss, the antimatter cloud generator is still 40% likely to hit an adjacent hex, 40% likely to hit one of the six hexes on the Range 2 spine, and 20% likely to hit one of the six hexes on the Range 2 hex row. Thus, if you space your units two hexes apart, avoid split-shield relative facings. Conversely, if you are targeting an antimatter cloud generator, look for units that have other units in adjacent hexes, or barring that, units on the Range 2 hex spines from your target.

With this said, before you go spreading your force out too widely, realize that even at the far end of its range, the antimatter cloud generator is only 2-4% likely to hit a given hex at Range 2 from the target hex. At closer ranges, it will either hit the target hex, or a hex adjacent to the target, the vast majority of the time. As long as you do not stack a bunch of units in a hex, or place too many units in adjacent hexes, you can minimize your losses from the antimatter cloud generator.