January 2009

SFB TACTIC OF THE MONTH Continued

CHOOSING A PINWHEEL PUSHER



When pushing a pinwheel into a combat situation, it may not be intuitively obvious which ship (if you have four similar hulls all eligible for pinwheeling) should push and who should be in the pinwheel.

The answer is the Scout should push the pinwheeled ships from range three. There are a couple reasons for this
1) The Scout, at a range three greater than the pinwheel, makes a poorer target;
2) If the Scout is IN the pinwheel, firing weapons results in blinding its channels.

Of course, the bigger the Scout the better. Note that a PFT could push two pinwheels of PFs and supply excellent electronic warfare support at the same time . . . [A normal Scout could only lend electronic warfare support to one part of the pinwheel per sensor under (C14.11), but a PFT can lend to its entire flotilla.]

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